AI Insights · Timothy · July 2024
Top 5 Roguelike Games Performance in France Q2 2024
Discover how the top 5 roguelike games performed on a unified platform in France during Q2 2024, including key metrics for downloads, revenue, and active users.
In Q2 2024, the top 5 roguelike games in France showed diverse performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how these games fared on a unified platform.
Legend of Mushroom from Joy Net Games saw a notable decline in both revenue and downloads. Revenue started at around $446K in early April, gradually decreasing to approximately $167K by the end of June. Downloads followed a similar downward trajectory, starting at nearly 50K in the first week of April and dropping to about 3.8K by the final week of June. However, the weekly active users showed a steady increase, rising from roughly 299K to 348K over the quarter.
RAID: Shadow Legends by Plarium Global Ltd experienced relatively stable revenue and a slight increase in downloads. Revenue fluctuated between $75K and $115K, ending the quarter at around $87K. Downloads saw a gradual rise from about 3.1K to 4.7K. The weekly active users remained consistent, starting at approximately 15.2K and ending at around 16K.
Hero Wars: Alliance from Nexters Global LTD showed a mixed performance. Revenue peaked at nearly $119K in mid-May but varied throughout the quarter, ending at approximately $81K. Downloads had a slight increase, starting at around 6.8K and reaching 10.3K by the end of June. Weekly active users were relatively stable, fluctuating around the 44K to 45K mark.
Top Heroes by River Game HK Limited experienced growth in both revenue and active users. Revenue started at about $48K and increased to around $47K by the end of June. Downloads saw an upward trend, peaking at approximately 9.5K in mid-June. Weekly active users also increased from around 23K to 32K over the quarter.
Diablo Immortal from Blizzard Entertainment, Inc. had a varied quarter. Revenue fluctuated, starting at $51K, peaking at nearly $57K in mid-June, and ending at around $33K. Downloads saw a peak of about 4.9K in late May but decreased to approximately 1.8K by the end of June. Weekly active users remained relatively stable, starting at around 25K and ending at about 22.9K.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.